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Welcome to the HOB Doki Doki Literature Club WikiEdit

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Analyzing the visual novel video game Doki Doki Literature Club! (2017) in order to examine how meaning is constructed in video games, the impact of the narrative on players, and the interaction of literacy and community sustained by analysis of the text and the paratexts of the games.

History of Visual Novel

Defining Visual Novel

The Game

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Video games create complicated and powerful narratives that in turn create communities of players that also create and sustain video game literacy. Video games are composed of a visual world and avatars that interact with the visual world. The player presses pre-conceived buttons either on a computer keyboard, a video game controller, or a touch screen, in order to have their avatar interact with the world. Video games are driven by a narrative that is usually focused on overcoming a challenge or obstacle: Mario in the original Super Mario Brothers wants to rescue Princess Peach by visiting every castle that she could possibly be in. Literacy in and of video games can be seen as two interconnected paths: first, as the skills needed to play/read the video game world and second, as the narratives expressed by playing the video game. This website will analyze the visual novel video game Doki Doki Literature Club! (2017) in order to examine how meaning is constructed in video games, the impact of the narrative on players, and the interaction of literacy and community sustained by analysis of the text and the paratexts of the games.

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